Thunder in Hand

Category:
weapon (melee)
Description:

Dnortih ur Nert
(Thunder in Hand)
Halfling
+1 Masterwork Longspear

Reach 1d6 (s) 1d8 (m) x3 9 lbs. Piercing

The Arcan mark allows you weapon proficiency in Dnortih ur Nert

Curse:
Only the person with the Arcan mark is not effected by the curse Otiluke’s Telekinetic Sphere. The Sphere would normally allow you to lift anything in the sphere of 5,000 lbs or less. You can now not lift anything in the sphere (which fits the weapons exactly) that weights 5,000 lbs or less.

Passing intelligence. If Warder Awlyn or anyone with significantly similar DNA is within striking distance when the weapon is being used then the weapon may make a STR check against the player to take over the weapon and hit Warder Awlyn. If it fails the STR check you may then make apposed will saves with it to see if it can force you to aim for Warder Awlyn.
STR Mod: 0 Will: 9

Spells:
Returning: This weapon fly’s back through the air and returns to the wielder if dropped or thrown (this is a free action).

Speed: When making a full attack action, the wielder can make one extra attack with full BAB.

Thundering: creates a cacophonous roar like thunder upon striking a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 2d8 points of sonic damage on a successful critical hit. Subjects dealt a critical hit by a thundering weapon must make a DC 14 Fort save or be defeated permanently.

Bio:

Thunder in Hand

The Awakening (Irsa Part 4) CarinnaFox